Thu, 20 Aug 1998 19:39:53 +1000 (EST)
On Thu, 20 Aug 1998, Paul Montgomery wrote:
> Hey! Hands off the Commodore! >:-\
> It also gave rise to an extremely pervasive hacker culture (I bought
> about 3 games, but had 250 in my collection), and many of today's
> well-paid programmers and analysts learnt their craft by figuring out
> the intricacies of sprite collision subroutines, overlaying raster beams
> and PEEKs and POKEs when designing demos and intros for
> hacked Commodore games.
> The playability of many of today's PC games pales in comparison with
> that of some of the Commodore classics.
The commodore set actually pioneered an interactive BBS
that had a GUI interface, well before the popular notion of
virtual reality and artificial worlds.
This environment put you (represented by an "avatar")
in a world where you could interact with your surroundings,
other members of the BBS and so on, even being able to build
your own personal space, with objects that could be manipulated
and viewed by others. A big advance over the flat HTML pages
we are just starting to leave behind.
Mind you, all this was done over very slow modems, and using blocky
pixel graphics, but the point is, it was done.
I never used the service, but found out about it on a web page
somewhere - I am buggered if I can find the URL now though!
Rachel Polanskis Kingswood, Greater Western Sydney, Australia
"Yow! Am I having fun yet?!" - John Howard^H^H^H^H^H^H^H^H Zippy the Pinhead