[LINK] More Bandwidth Than You Can Use?
Kim Holburn
kim at holburn.net
Wed May 30 05:50:27 AEST 2007
http://www.businessweek.com/technology/content/may2007/
tc20070529_569646.htm
> More Bandwidth Than You Can Use?
> Companies such as Verizon are starting to offer Internet connection
> speeds that are 5 to 30 times faster than standard cable or DSL lines
>
> by Arik Hesseldahl
>
> From the moment the first phone-line modems squawked to life,
> connecting consumers to early Internet service providers two
> decades ago, there has been a nearly universal quest for more
> plentiful and speedier data pipes into the home.
>
> Yet even now that those pipes are arriving, the race to provide
> even bigger ones is intensifying among telecom and cable TV
> companies, as well as wireless network operators.
>
> In Millis, Mass., freelance writer Michael Fitzgerald recently
> boosted the speed with which he can reach the Internet by
> subscribing to Verizon's (VZ) new FiOS broadband service. FiOS
> delivers a super-fast connection by replacing the old copper phone
> line to each home with a fiber-optic cable, offering Internet
> downloads as fast as 30 megabits per second, vs. the 1Mbps to 6Mbps
> of the typical cable or DSL broadband line. "I was intrigued by the
> service when I first heard about it," says Fitzgerald. While he may
> not fully exploit his new firepower with any regularity, Fitzgerald
> is one of about 864,000 FiOS broadband subscribers. "Over the long
> term, I think there will be benefits that I can't even begin to
> imagine yet."
...
> Upgrade Déjà Vu
>
> But once you have 100Mbps or more available at home, what the heck
> are you going to do with all that bandwidth? For the average
> consumer, 6Mbps should more than suffice for today's typical needs,
> whether it's downloading music, watching the occasional video, or
> even running a home network that lets two or three computers do the
> same all at once. Does anyone really care whether that song
> download from iTunes (AAPL) takes 10 seconds or 2 seconds?
>
> We've been here before. In 1999, there were fewer than 2 million
> people in the U.S. subscribing to either DSL or cable broadband. By
> the end of 2006, that number exceeded 51 million, says the Dallas
> consultancy Parks Associates. Meanwhile, prices have come down. In
> 1999, Bell Atlantic, now part of Verizon, offered consumers a high-
> end DSL package that topped 1.6Mbps for about $110 a month. Now
> it's offering 3Mbps for $30 a month.
>
> That trend is going to repeat itself, says Parks Associates analyst
> Michael Cai. "You'll see more bandwidth offered at the same price
> you're paying now for less." The average cost of a megabit per
> second in 2002 was more than $26 a month, Cai says, and by last
> year it had dropped to $7. By 2010, it could drop as low as 80¢,
> making 50Mbps for $40 a month sound positively mainstream.
...
> Is It Ever Too Much?
>
> But again, will consumers really need it? It's a question that
> consumers will have to ask themselves as speedier offerings migrate
> downstream from the bleeding edge to the mass market in the same
> way that broadband supplanted dial-up Internet access. Much as
> richer Web site graphics and music downloads idled millions of dial-
> up modems, the smart money is betting that future online video
> offerings—from high-definition TV and future iterations of YouTube-
> type (GOOG) video-sharing sites to sophisticated online gaming and
> video phone calls—will turn your average U.S. home into a 50Mbps
> bandwidth hog within three years.
>
> "When you start adding up how much bandwidth that the average home
> with a couple of teenagers might consume between 6 and 9 at night—
> two or three people watching HDTV shows, playing music from the
> Internet, playing online games—the bandwidth demands are going to
> be gigantic," says Mark Wegleitner, Verizon's chief technology
> officer.
...
> Winning with Gaming
>
> If video is going to take up the most bandwidth, then gaming will
> likely come in second. A recent study by market research firm NPD
> found that 62% of all people who play video games spend at least
> some of their time doing so online. Much of this activity consumes
> little bandwidth, since casual fare like a tame game of online
> solitaire accounts for 44% of online game-playing. But a growing
> number of gamers are playing sophisticated, bandwidth-intensive
> games that go on for hours at a time. NPD found that owners of
> Microsoft's (MSFT) Xbox 360 spend an average of about 7 hours a
> week playing games online.
...
> Interactive TV, Again
>
> Remember that old, discredited buzz phrase from the 1990s:
> "interactive TV." Well, get ready for a comeback. If American Idol
> doesn't prove that viewers will give more or less instant feedback
> to TV programs they like, nothing will. Viewers cast more than 600
> million votes over the course of Idol's latest season, including 74
> million during the finale. Sure, it's easy to vote by phone or
> wireless text message. But the upstream bandwidth—which users need
> to upload data to the Internet rather than sucking it down—will be
> there to allow votes from the comfort of a remote control.
>
...
> Forecast: New Applications
>
> Bandwidth demand won't be limited to the TV and computer, either.
> There also will be a growing number of bandwidth-sipping devices
> around the house, which as yet aren't typically connected to the
> network. From heating and cooling systems to alarms and
> surveillance cameras, an increasing number of devices will be
> plugging into the network. Companies including AT&T (T) and
> iControl Networks are already building products geared toward
> monitoring the home and controlling lights and appliances remotely.
>
> But Verizon's Wegleitner also sees an opportunity in enabling the
> ability to control what goes on in your house from a Web browser or
> wireless phone. "I don't think we'd want to be the one selling the
> service," he says. "But in the same way that you might want to turn
> on the lights or the air conditioner before you get home, you might
> also want to order a movie to be downloaded and waiting for you."
>
> And there are always applications that no one has thought of yet.
> "Back when the first cable modems were demonstrated, the only
> demanding application we could think of was sending photos," says
> Comcast's Werner. "Now I'd say 80% of the commerce I do is online,
> and so is a lot of the music and information use." Indeed, much has
> happened in only the last three to five years to boost our thirst
> for bandwidth. Given another three years, it can't help but grow
> further.
--
Kim Holburn
IT Network & Security Consultant
Ph: +39 06 855 4294 M: +39 3494957443
mailto:kim at holburn.net aim://kimholburn
skype://kholburn - PGP Public Key on request
Democracy imposed from without is the severest form of tyranny.
-- Lloyd Biggle, Jr. Analog, Apr 1961
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