[LINK] Real-world IT skills levels (was Re: Show me the money)

Richard Chirgwin rchirgwin at ozemail.com.au
Wed Oct 29 12:14:07 EST 2008

{Please excuse the big snip, rest assured that I agree with the missing
material, but this one tickled me...]
> A challenge: In just one sentence, explain when you should "click" and  
> when you should "double-click". After you explain what "double-click"  
> means, 'cos they might know it as "click twice".
> Stil
In one sentence? I could not begin to try, because OS designers have now
decided that the OS should respond to "hovering", rather than clicking
or double-clicking. Now, my position is simple: if there's no *utterly
necessary* reason to make a radical change a UI, then you don't do it,
because however "nice" the feature is, and however much it will get
praised in the echo-chamber that makes up most reviewing communities,
it's going to be a pain for the users.

When designers start moving the furniture for no reason except their own
boredom ... ugh!


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