[LINK] With Now 400 Million Users, Should Facebook Qualify for a seat in the United Nations
Tom Koltai
tomk at unwired.com.au
Fri Sep 18 11:37:04 AEST 2009
Thank-you David - I shall Update the article.
Damned if I know how I transposed the numbers.
The dangers of blogging without an editor......
Tom
> -----Original Message-----
> From: link-bounces at mailman1.anu.edu.au
> [mailto:link-bounces at mailman1.anu.edu.au] On Behalf Of David Goldstein
> Sent: Thursday, 17 September 2009 5:04 PM
> To: link at anu.edu.au
> Subject: Re: [LINK] With Now 400 Million Users, Should
> Facebook Qualify for a seat in the United Nations
>
>
> Try 300 million users. See
> http://blog.facebook.com/blog.php?post=136782277130 or
> http://www.guardian.co.uk/technology/blog/2009/sep/15/facebook
> -300-million.
>
> David
>
>
>
> ----- Original Message ----
> > From: Tom Koltai <tomk at unwired.com.au>
> > To: link at anu.edu.au
> > Sent: Wednesday, 16 September, 2009 2:03:15 PM
> > Subject: [LINK] With Now 400 Million Users, Should Facebook Qualify
> > for a seat in the United Nations
> >
> > Link members will be aware that I have been looking closely at P2P
> > over the last few months.
> >
> > Recently I have shut down the Australian P2P Research
> Server, because
> > the Game appears to be set and Match to Facebook.
> >
> > An article (anecdotal data at this stage, I'm afraid) I just blogged
> > said:
> >
> > Facebook has done more for détente and political stability than any
> > other single group of individuals. It has attracted 400
> million users.
> > The Applications have encouraged perfect strangers to
> extend trust and
> > comradeship in the pursuance of a common goal.
> > It has given those users a platform to express themselves freely.
> >
> > My own collection of P2P statistics shows that less users
> are on the
> > P2Pnetworks every day.
> >
> > It would appear that Facebook games and other social interaction
> > applications are the new Media choice for the masses. Which kind of
> > make sense. The average run of a TV show is between 13 and
> 22 episodes
> > a year. The average Facebook game rises to prominence, achieves
> > saturation and then declines over a four to six month period.
> >
> > With 200,000 applications and over 20,000 developers, Facebook is
> > rubbing shoulders with Warner, Fox, Disney and Universal.
> Its eyeball
> > numbers have already exceeded all of the US Television Network
> > audiences and will next impact cinema attendance.
> Advertisers would do
> > well to recognise the eventuality that increased Facebook
> utilisation
> > will force them to transfer their focus from direct product based
> > advertorial to sponsorship based trademark and brand development.
> >
> > So it would appear that we have gone full circle to return to the
> > advertising meme of the early Television years, except with a new
> > transmission platform; Facebook.
> >
> > The Facebook Top 50 applications changes on a daily basis.
> > Hardware and network restrictions automatically apply brakes to the
> > continued rapid growth on an hourly basis which is in fact a self
> > limiting environmental censorship that creates new
> opportunities for the
> > smaller application developers.
> >
> > Heres the Top fifty Apps As at Midnight last night
> >
> > Chart here--
> > http://www.perceptric.com/blog/_archives/2009/9/16/4322789.html
> >
> > Yep, that's 89 million per day with a monthly users total
> for only the
> > top 60 applications of 547,440,423.
> >
> > That's a lot of people with a common purpose. To be
> entertained in a
> > socially enjoyable environment and not be bludgeoned to death with
> > editorial opinion or advertising.
> >
> > Well try keep on top of this as much as possible and show the
> > differences in the applications and attempt to identify the
> memes in
> > the coming weeks.
> >
> > Conclusion:
> >
> > Facebook is killing traditional media.
> > Facebook is killing P2P.
> >
> >
> >
> >
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