[LINK] Fwd: Google's' PacMan

Jan Whitaker jwhit at janwhitaker.com
Sat May 29 09:39:23 AEST 2010


I don't know the source, but it's still fun(ny?).

>Last week, you see, to celebrate 30 years since the launch of 
>Pac-Man, Google reworked the logo on its search front page into a 
>playable version of the game. Nice touch.
>
>And since then, according to one set of calculations, the game has 
>contributed to the loss of five million hours of work time - a 
>sizeable chunk of which is down to the Round-Up (sorry boss).
>
>According to software company Rescue Time, the result of the game 
>going up on the front page of Google was $120m in lost productivity. 
>It points out that for the same cost, you could hire all 19,835 
>Google employees, "from Larry and Sergey down to their janitors", 
>and get six weeks of their time.
>
>"Imagine what you could build with that army of man power," the 
>company marvels.
>
>Imagine indeed - perhaps between the whole gang, you might even get 
>to the fabled 256th level of Pac-Man. Or build a globe spanning 
>search engine. But beating Pac-Man sounds more fun.
>
>If you think five million wasted hours is bad, well, it could have 
>been worse. As Rescue Time's blog points out, only a minority of 
>Google users realised the logo was actually playable (you had to 
>click on the 'insert coin' button next to the search button.)
>
>Even so, the game proved so popular that Google has now made it 
>permanently available on its own page, which will no doubt bring joy 
>to bosses around the world as productivity slumps further.
>


Melbourne, Victoria, Australia
jwhit at janwhitaker.com
blog: http://janwhitaker.com/jansblog/
business: http://www.janwhitaker.com

Our truest response to the irrationality of the world is to paint or 
sing or write, for only in such response do we find truth.
~Madeline L'Engle, writer

_ __________________ _



More information about the Link mailing list