[LINK] Drones For Schools
stephen at melbpc.org.au
stephen at melbpc.org.au
Mon Jan 27 23:07:04 AEDT 2014
Tom and Jore write,
> > Is this a plot to train a new generation of techno-warriors?:
> >
> > "Drones For Schools...
>
> One could argue, quite seriously, that this culture has already been
> doing this for a long time---training the next generation of
> techno-warriors.
This NYTimes piece today is sort-of related ..
(There is a) quest by computer companies, Hollywood and video game makers
to move entertainment closer to reality or at least a computer-generated
version of reality.
Rather than simply watch movies, the thinking goes, we could become part of
the story. We could see people and things moving around our living rooms.
The actors could talk to us. Gamers who today slouch on the couch could
step inside their games.
They could pick up a computer-simulated bat in computer-simulated stadium
while a computer-simulated crowd roared around them.
The (Star Treck) holodeck is something weve been fixated on here for a
number of years as a future target experience that would be truly
immersive, said Phil Rogers, a corporate fellow at Advanced Micro Devices,
the computer chip maker.
Ten years ago, it seemed like a dream. Now, it feels within reach.
At A.M.D.s headquarters in Sunnyvale, Calif., Mr. Rogers and his team have
built a version of a holodeck. Its shaped like a dome and is covered with
wall-to-wall projectors. The room uses surround sound, augmented reality
and other technologies to recreate the real world.
Eventually, wallpaper will become intelligent and we will paper over our
entire living room with intelligent paper, surrounding and immersing
ourselves with 3-D images, said Michio Kaku, a theoretical physicist.
Much of this technology already exists, but in crude form.
How would you walk through these virtual worlds without hitting your
bedroom or office wall? The United States Army Research Laboratory has
already solved that problem. It has created a floor called an
omnidirectional treadmill that enables people to seemingly wander around
a room while the floor moves and the person stays in place.
This all sounds fun. But it also sounds terrifying to some industries.
As a byproduct, the holodeck could render traditional TV makers obsolete,
cutting the already dwindling TV market, where an estimated 226 million
televisions shipped in 2013, according to IHS, a research company.
Business travel, which is projected to rake in $288 billion from United
States travelers this year, according to the Global Business Travel
Association, could fall as holodecks become less expensive and more
productive than hopping on a plane, booking a hotel and suffering
unproductive jet lag, all for a 30-minute meeting.
But all of this reality might be a bit too much for many of us.
As much as I like playing a first-person shooter game once in a while who
doesnt like to kill a few zombies before bed? Im not sure I want to run
through a war zone and see lifelike brains sprayed across my face. I might
need some virtual therapy after playing a game that realistic.
Yet gaming seems to be what is driving this technology, and the major
computing it requires.
Our desire for more realistically spattered blood seems to be our saving
grace in terms of keeping Moores Law going, said Brad Templeton, a
futurist and a member of the board of the Electronic Frontier Foundation,
referring to the observation that the number of transistors on
semiconductors tends to double every two years.
Mr. Templeton said holodecks would change photography, too. People will
take pictures to show off in their holodecks, he said. Rather than buying a
coffee-table book, your coffee table might become a giant book.
Microsoft has also been at the forefront of this technology, filing several
patents related to holodecks and building prototypes in labs.
Andy Wilson, principal researcher at Microsoft Research, said his lab
created a product called the IllumiRoom, which creates illusions of the
area surrounding a television, making real-life furniture look like its
moving or warping using a projection display. We can do things like make
the furniture in the room disappear, he said.
Another Microsoft research project is called a Lightspace, a digital
chandelier that can detect the people and objects in a room and then
display images from the ceiling that cover the walls and floor.
Last year researchers at the University of Illinois at Chicago created a
version of a holodeck called CAVE2, with funding from the National Science
Foundation and the Department of Energy. CAVE2 uses eight-foot high screens
that cover 320 degrees of a room and can be used to model global weather
patterns, study the way new drugs work in the body and help doctors
practice surgeries.
Dr. Kaku warned that there were dangers with this technology. One day,
people might prefer to live in a virtual world rather than the real one,
he
said.
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